Year 9 Games & Probability

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Year 9 Games & Probability

TERTIARY & CAREERS PATHWAYS:

bookmaker’s clerk, accountant, casino attendant, data process operator, insurance broker, stockbroker, banking officer, real estate valuer, auctioneer, surveyor, bookkeeper, financial dealer, digital gaming designer/programmer

 

This unit uses common card and board games to introduce and explore the basic concepts of Probability Theory. Items used within the games such as a regular pack of cards, dice and coins are ideal for the study of chance.

 

Areas of Study:

  • The playing of existing card games to enable students to become familiar with the rules and to start the thought processes of the ‘chance’ of this or that happening during a game.
  • The creation of a card game using a regular deck with written documentation of the probabilities of different selections and arrangements. 
  • The creation of a trading card style game with point values given to cards and those cards would need to exist in specific numbers to reach the correct probability. Students would then do play testing to compare theoretical probabilities to perceived probabilities. 
  • The playing of some simple board games and calculation of probabilities based on dice rolls and specifically the number of dice versus desired number to come up.  
  • Consideration of things like "save rolls"compared to "point rolls" that then cause conditional probability. 
  • Students would use the card game and board game skills to create a final board game and write a report on the probability of the different pieces and cards along with justifications for why a card or piece might have a lower or higher probability overall

 

Assessment:

There will be a variety of tasks undertaken from the following: 

  • Class work
  • Assignment Work
  • Group Activities

Contributions to class discussions and completion of class work will also be considered.